Casual and Conventional crowds

Build crowds and social movements. Fully agent based. Agents can be placed in formations to create different types of crowds. Visually program and debug the behavior of your agents using Blender's Node system. All agents and their movements can be adjusted after simulation.

Cheering crowds

1000's of cheering supporters. Vary meshes and materials of your character to create a varied audience. Change the mood of the crowd from cheering to Mexican wave using states.

Marching crowds

Avoid obstacles and other people. Set a target for the agents. Use navigation meshes for path finding. Generate and combine animations for the movement and action of agents.