Start-Debug Nodes

Behavior

../../_images/node-behavior.png

This node is the start node for behavior.

  • Agents: The agents that will be controlled by the behavior. When not connected all agents that aren’t placeholders will be selected.

  • Subframes: The number of additional subframes that are calculated between actual frames.

  • Smooth frames: When this value is larger then 0 a post processing step will happen. During this step the result of the simulation is smoothened with the result of the surrounding frames. It is useful to remove simulation glitches.

  • Seed: Seed value for the simulation.

Debug

../../_images/node-debug.png

This node can be used to debug agent information. You can add this node to a subtree. When executing the behavior debug information is gathered before and after executing the subtree.

This node only shows information when the debugger is enabled. See Debugger for more information about debugging.

Make Inactive

../../_images/node-make-inactive.png

This node will remove agents from the simulation. The next frame the agent will not be evaluated anymore, the agent is also not selected by during object selection. The agent is automatically unlocked as target.

The last pose of the agent when it was active will be used for any frame the agent is inactive.

The node can be used to remove ‘killed’ agents from the simulation. Inactive agents cannot be made active again.