This node is the start node for behavior.
Agents: The agents that will be controlled by the behavior. When not connected all agents that aren’t placeholders will be selected.
Subframes: The number of additional subframes that are calculated between actual frames.
Smooth frames: When this value is larger then 0 a post processing step will happen. During this step the result of the simulation is smoothened with the result of the surrounding frames. It is useful to remove simulation glitches.
Seed: Seed value for the simulation.
This node can be used to debug agent information. You can add this node to a subtree. When executing the behavior debug information is gathered before and after executing the subtree.
This node only shows information when the debugger is enabled. See Debugger for more information about debugging.